How haven development pre-sold walnut estates through immersive visuals and brand identity

“Great quality renders, and they took the time to get the details correct. That mattered to us. We were selling something that didn't exist yet, to buyers who couldn't visit, so the images had to be right. And they were.”

“Great quality renders, and they took the time to get the details correct. That mattered to us. We were selling something that didn't exist yet, to buyers who couldn't visit, so the images had to be right. And they were.”

-Tyler Peairs Las Orcas

-Tyler Peairs Las Orcas

Apogean Vail

Project info

Client: Haven Development Year: 2025 Industry: Real Estate Location: California

Team

Team Head: Irfan Ali Head 3D Artist: Prashant 3D Artist: Anna, Sahil, Umar Brand & Visual Designer: Sonu Kumar

What we delivered

Interior Visualization Strategy
 Marketing-Ready Renders (2 Interior Options)
 Virtual Reality Tour Production
Conceptual Brand Identity Direction
 Visual Positioning Framework
 Immersive Buyer Experience Assets

Project Status

Launched

Project Overview

Arash Mann and PJ Dhoot from Haven Development came to us with a clear need: give potential buyers a way to experience their properties before they’re built. VR tours were the natural fit. But unlike generic real estate walkthroughs, they wanted something tailored to their actual design specifications, something that truly reflects what buyers would be getting. As we got deeper into the project, we also explored a conceptual brand identity direction for Haven Development, shaping how their visual language could align with the quality of what they’re building.

On the water in Marathon, in the Middle Keys, five homes were coming. Shipman Point, built by Waters Edge Homes, wasn't a tower or a row of identical units. It was an enclave: bespoke oceanfront houses on a quiet stretch of the Florida Keys, the kind of place a family returns to for a month every year and a boat lives at a private dock out back.

But none of it existed yet. The homes were pre-construction, and the people who buy here weren't buying square footage. They were buying a way to spend their best weeks: the water, the boat, the slow mornings, the whole family under one roof. That's the harder thing to sell. You can render a house. How do you render a summer?

And there was a second challenge underneath it. Michael Aranda, who runs Waters Edge, didn't want to sell five houses the loud way. The homes themselves would be marketed by realtors. What he wanted from us was something quieter and bigger: to make people fall for the community, the feeling of the whole place, without ever raising his voice about it.

Sell the place, not just the property
Most developments lead with the product. A hero shot of one house, a list of finishes, a price. That works when you're selling a building. It doesn't work when you're selling a life.

The people drawn to Shipman Point were already dreaming about the water before they thought about a floor plan. They wanted to know what it would feel like to be here, the boat at the dock, the kids with their own room to disappear into, the long table everyone gathers around. So before we rendered a single house, we decided the first thing a buyer should fall for wasn't a house at all. It was the place.


So we painted it.




Instead of leading with a hard, photoreal sell, we rendered the whole enclave from above as a watercolor. An aerial of the entire community, the homes, the water, the docks, the green between them, painted with the softness of something you'd remember rather than something you were being sold. It said this is a place before it said this is for sale. It let a buyer feel the warmth of the community without a word of bragging.

That became the brief: sell the life, not the floor plan.

And then, from the exact same angle, we showed them it was real.



What each home would feel like

With the community established, we brought the buyer down to ground, into the homes themselves.





These are vacation houses, so we rendered them as vacation houses, not as architecture. Panoramic ocean views and a 70-foot dock with a boat lift, yes, but also the resort-style pool you'd actually swim in, the indoor-outdoor flow of a place built for long easy days, the guest casita that gives a visiting family its own privacy. The product and the lifestyle were never separated, because for this buyer they're the same thing: the dock is the lifestyle, the pool is the lifestyle. Every render was built to let someone picture their own summer inside it.



A floor plan you'd actually want to read

There was something rare on offer here: because the homes weren't built yet, a buyer could still influence the finishes, shape the home to their own family before a single wall went up. That's a powerful thing to sell, and a hard thing to show. So the floor plans couldn't be cold technical drawings. They had to be invitations.



Step inside, before it existed

Stills let you imagine the place.

Motion lets you stand in it.

The animation and VR tours took the buyer off the page and into the homes, moving through the spaces, feeling the proportions, catching the light off the water. For someone deciding on a home they couldn't yet walk through, that was the closest thing to being there, and it carried the lifestyle in a way a single frame never could.




What the work did

The work did what it was built to do. Of the five homes at Shipman Point, three were reserved, buyers committing to oceanfront houses that, in many cases, weren't finished, in a market where people buy a feeling long before they buy a floor plan.

The marketing didn't just describe the community.

It made people want to belong to it.

"I've been around renderings my whole career, started in development with my father back in 2000, running his sales and marketing. So when I came to HEED, I wasn't a beginner hoping someone could figure it out for me. I already had someone doing our renderings. I knew exactly what I wanted.

I'd watched their work for a while before I reached out. I researched them, studied what they'd done, and came to a simple conclusion: this is quality, and I think they can do what I want done. They did a fabulous job.

Here's what I've learned in this business: marketing has to match the product. If it looks just okay, then okay is as good as your product will ever be in the eyes of the person looking at it. Theirs was never just okay. It was top-notch.

A rendering gives you a head start. You get to see what you're building before you build it. You're foolish not to. The team was Johnny on the spot the whole way through, and we've been about as happy a customer as you'll ever find."

-Michael Aranda

Owner, Waters Edge Homes
























Branded Floor Plans & Location Map

We also created branded floor plans for both layouts, designed to feel consistent with the overall visual language rather
than the typical black-and-white technical drawings buyers are used to seeing.
Each plan was styled to be clean, easy to read, and presentation-ready for both digital and print use.
Alongside the floor plans, we produced a custom location map highlighting the development’s proximity to key landmarks, transit, and amenities.
It was designed to serve as a practical sales tool while staying visually aligned with everything else we delivered.




Project Handoff

From immersive VR tours to brand direction, everything was built to help Haven Development sell with clarity and confidence before
a single wall goes up.


You’ve got questions. We’ve got answers

What exactly does Heed do?

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Why even pre-sell?

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What makes this different from other options?

How does this differ from AI concepts I have?